![]() ![]() ![]() ![]() In almost all cases, however, you have to buy the secondary functions first, and this also applies to upgrades with which the chainsaw, for example, causes greater damage and restores health at the same time. Shoot, jump and slide across the floor with a running chainsaw: Turbo Overkill stages acrobatic action with conventional but cool weapons. On the other hand, the double-barreled shotgun has a grenade launcher with homing explosive devices and the machine gun has a flamethrower. The vile pistol takes aim at a handful of heads at a time and then fires so much lead into the skull that the targeted problems are usually history after the first hit. This is also due to the weapons, which firstly have enough oomph (the cracking and slight wobbling of the image after some kills are also outrageously satisfying) and secondly contain imaginative secondary modes. In addition, you can slide along marked walls to overcome some of the high chasms. Who now thinks of Doom Eternal thinks correctly. The style suits those who have fallen in love with Blade Runner and pixel classics.Īt high speed you rush through the sometimes very winding, often pleasantly vertical levels of the first of three planned episodes and use both a double jump and a dash to overcome greater distances or to reach one of the well-hidden secrets. Paradise is the name of this city in which you, as a cybernetically modified Johnny Turbo, have to put an end to an AI named Syn (greetings to video game antiquity) and their mean henchmen. Or the buildings of a Duke Nukem 3D are raised by a factor of ten and decorated with neon advertising. This started in Early Access at the end of last week and, with the name Turbo Overkill, arouses cravings similar to those of the studio – at least if you like fast-paced action, bursting hordes of enemies and a good pinch of B-movie flair.Īnd indeed, the whole thing looks as if someone dumped a bucket of blue over Blade Runner and roughened the result with a pixel filter. Because that fits like a glove when you look at their first project. The developers called themselves Trigger Happy Interactive. ![]()
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